Of course, there are many people like me who enjoy drawing, but don’t have the money to buy an expensive specialized piece of equipment like that. In short, Inkist is how I envisioned drawing on a Cintiq (or other drawing tablet) should be. When Inkist was released last May, I wrote this blog post about its creation which may be worth revisiting. Inkist iPad Transitioning from Mac to iOS *I know some people won't want to have color in their interface, so rest assured that there is a grayscale setting. I plan to release Filterstorm Neue in early November as a new app, so please pick it up!įor more information, you can visit the website at Future development should also bring back most of the missing features quickly. The feature set is not yet as large as that of classic Filterstorm, but it is far faster and has a number of advantages like the ones I’ve discussed here. With all that extra experience, I’ve been able to build a much better engineered app that should stay fast and stable for years to come. Unfortunately, there are a few features that rely on the CPU for now for which this isn’t possible, but it is for most.įilterstorm’s been on the market for well over three years now, and I’ve learned a lot in that time. You can switch back and forth between masking and contrast as much as you like before applying. In Filterstorm Neue, accepting the mask will bring you back to the contrast controls, and you can re-adjust before applying the filter. However, when setting the filter for the whole image sometimes your initial perception is a little off, and once you’ve set the mask you want to increase the contrast effect, for example. I’ve always thought this is better than masking before editing. Filterstorm has always had you set the filter first, then mask on the change. If this description is confusing, please watch the above video as I demonstrate both methods.Īnother feature I’ve long wanted to implement (also shown in that video) is the ability to go back and forth between masking and editing. You can then grab the indicator by any edge, and drag it to move the brush which is now offset from your finger. However, if you tap your finger, the brushing indicator will be moved without brushing. If you simply place your finger down and move it, the brush will follow your finger just as in older versions of Filterstorm. Filterstorm Neue solves this issue in a manner similar to the first recommendation. The two suggested solutions were either to offset the brush from the finger, or to show the area obscured by your finger somewhere else on the screen that was visible. One of the most requested features I’ve received is for a way to use a mask brush without covering the area you’re brushing with your finger. Please note that the poor frame rate is due to recording via airplay. The results can be seen in my demo video here: I also added overlay sheets that would attach to buttons to provide information and options in the same manner I used popovers for in previous versions. From that point I made the buttons smaller and closer together to save screen space, and changed the animations to swipe in from the right when going into a menu, and push out to the right when backing out, to give a clearer sense of place. The very initial result of the new interface concept is shown in this video I tweeted about 5 months ago.Ĭompared to the final version, the animation is atrocious and the spacing is poor, but it was immediately clear that the idea was a winner. To tie the interface to the image, I created an algorithm to create a color scheme based off whatever image was being edited*. Since text takes up more space than icons, I put the buttons on semi-transparent rectangles that wouldn’t fully obscure the image. I spent less time trying to create icons for concepts like “effects” that have no readily understood pictorial representation, and instead used more text. The new interface was all about simplicity. With some help from Brad Larson’s GPUImage project, I was able to build a much faster and more stable foundation for my new flagship app: Filterstorm Neue. Several months ago I decided to go ahead without this capability and rewrite Filterstorm on OpenGL rather than Core Image. I waited (too long) for Apple to let developers write custom Core Image filters on iOS as we can on the Mac, but to no avail. Because of this, Filterstorm has long relied on a reprocessing step, remembering all the editing steps you do on a preview image, then applying them to the full image later on. The Achilles’ heel has always been reliance on the CPU lots of time and memory is wasted copying the image from CPU to GPU memory. I still think that its editing capabilities are unmatched on mobile, but it’s never been the fastest or the prettiest photo app on the app store. Everything Old is Neue Again Filterstorm gets a rewrite.įilterstorm is the first iOS app I wrote, and by far the most successful.
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